Religion and Gods

The gods of Krynn are said to have abandoned the world, and in the great cities of Ansalon, temples and centers of faith are few. Nevertheless, small miracles occur across the world. Druids and hidden communities offer prayers in the old ways and employ mysterious magic. Long-lived peoples remember the worship of the gods and see their shapes in nature and the constellations above. Ancient, forgotten sanctuaries hold wonders beyond imagination, and divine whispers reach those with the minds and hearts to listen. The gods haven’t wholly abandoned Krynn, and as threats grow, mortals turn to them once more—sometimes after a remarkable encounter with a messenger of the gods.

The gods of Krynn loosely align with one another along the principles of good, neutrality, and evil. While such alliances can be tenuous, the gods often work together to enact their shared will across the world or to oppose unions of their foes. The Deities of Krynn table and the following sections summarize the gods most active in the world. Among Krynn’s diverse lands and peoples, gods take various names, genders, and forms. Those presented in the following sections are the representations best known in Solamnia.

Deities of Krynn

Gods of Good Alignment Province Symbol
Paladine LG Good dragons, guardians, rulers Silver Triangle
Branchala NG Music Bard’s Harp
Habbakuk NG Animal Life, natural balance Blue Bird
Kiri-Jolith LG Horror, war Bison’s Horn
Majere LG Meditation, order Copper spider
Mishakal LG Healing Blue infinity sign
Solinari LG Good magic White circle or Sphere
Gods of Neutrality Alignment Province Symbol
Gilean N Knowledge Open Book
Chislev N Nature Feather
Lunitari N Neutral magic Red Circle or Sphere
Reorx N Craft Forging hammer
Shinare N Trade, Wealth Griffon’s wing
Sirrion N Change, fire Multicolored fire
Zivilyn N Wisdom Great green or gold tree
Gods of Evil Alignment Province Symbol
Takhisis LE Evil dragons, hatred, night Spiral of five dragon claws
Chemosh LE Undead Yellow skull
Hiddukel CE Greed, lies Broken merchant’s scales
Morgion NE Disease, secrecy Hood with two red eyes
Nuitari LE Evil magic Black circle or sphere
Sargonnas LE Fire, vengeance Stylized red condor
Zelboim CE Seas, storms Turtle shell

Gods of Good

The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods. Rather, their highest pursuit is preserving mortal choice, despite the sorrowful knowledge that mortals sometimes choose ruinous paths.

Paladine

Paladine is known as the Father of Good, the Master of Law, the Platinum Dragon, and—on other worlds of the multiverse—Bahamut. He leads the gods of good and watches over the world with an eye toward order, justice, and mercy. He teaches that wise and just laws are the basis of a functioning society, and his clerics often aid in crafting and upholding such laws. Paladine sometimes appears on Krynn in the guise of Fizban, a befuddled old human mage in faded robes.

Branchala

Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen.

Habbakuk

Habbakuk, known as the Fisher King, oversees animal life, the sea, and the balance of nature. Many sailors, farmers, and hunters revere him. His holy sites are often marked with the image of a blue bird or a phoenix wreathed in blue flames.

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Kiri-Jolith

Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights of the Sword, an order of the Knights of Solamnia that seeks to root out evil wherever it dwells.

Majere

Austere and aloof, Majere is the god of meditation and discipline. Monks, his most devoted followers, honor him by leading lives of quiet contemplation in remote monasteries. Many orphans are raised in the monasteries of Majere; some become monks themselves, while those who leave the monastic life often take the surname Majere out of respect.

Mishakal

God of compassion, healing, and love, Mishakal is widely worshiped by healers and community guardians. Throughout history, she has reached out to chosen heroes to soothe others’ suffering. Her faithful offer healing and solace to all—even enemies.

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Solinari

Solinari, the god of good magic, is patron of the Mages of High Sorcery’s Order of the White Robes and other benevolent mages. His power manifests through the white moon of Krynn, the brightest of its three moons. Along with his cousins Lunitari and Nuitari, he watches Krynn from the heavens and encourages magic that aids, heals, and protects.

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Gods of Neutrality

The neutral gods of Krynn vary widely in their motivations and methods. Some are passive and distant, dedicated to recording the actions of mortals or upholding the balance between societies and nature. Others take a more active hand, injecting elements of chaos and innovation into mortal life. Unlike the gods of good and evil, the neutral gods have little interest in the struggle over mortal destinies.

Gilean

The god of knowledge and nominal leader of the neutral gods, Gilean embodies the ideal of neutrality. He stands back and observes, recording all that unfolds. Gilean is keeper of the Tobril, a book said to contain all the knowledge of the gods, though portions are sealed to all but Gilean. Some people believe the scribe Astinus of Palanthas to be Gilean in human form.

Chislev

Chislev is the god of nature on its own terms, governing the rhythms of life that unfold heedless of mortal action. Though enigmatic and shy, they are fiercely protective of their domain, regarding all plants and animals as their children. Chislev’s followers are often hermits, druids, and others who revere nature without asking anything in return.

Lunitari

Lunitari, the god of neutral magic and illusions, is patron of the Mages of High Sorcery’s Order of the Red Robes and other neutral mages. With her cousins Solinari and Nuitari, she watches over the people of Krynn from the heavens, conveying her power through the red moon that shares her name. She appears as a trickster figure in mythology, using her mastery of illusions to fool gods and heroes alike.

Reorx

Reorx is the god of creation, inspiration, and artisanship, credited with creating the gnomes, dwarves, kender, and even Krynn itself. He invents new things that alter the world and spur its people to action.

Shinare

Shinare is the god of wealth, industry, and commerce. Though many of her followers are merchants, her influence spans legitimate and underhanded commerce alike, and she receives occasional worship from thieves. Despite this, most consider her a god of fair dealing; supplicants pray she favors them as they bargain.

Sirrion

Passionate and impulsive, Sirrion is the god of alchemy, transformation, serendipitous creation, and flames. He embodies momentary excitement, flaring quickly into fiery passion and smoldering long afterward. Sirrion’s followers embrace extremes of emotion as forms of divine expression.

Zivilyn

Where Gilean embodies knowledge, Zivilyn exemplifies the calm wisdom necessary to wield knowledge in the world. He’s said to exist in all times and places, possessing the collected wisdom of every plane of existence. Zivilyn often attracts the worship of eccentrics, philosophers, and sages.

Gods of Evil

The evil gods of Krynn embody power, vengeance, and other ideals that elevate self above community. They wish to rule the mortal world, believing only they are worthy of such dominion. They rely on temptation and subjugation to secure the service of lesser creatures. In every age, some mortals are willing to sell their souls for power, and the gods of evil are eager to oblige.

Thakisis

Takhisis, leader of Krynn’s evil gods, is known as the Dragon Queen, the Queen of Darkness, and—on other worlds—Tiamat. She is the god of power, pride, and control, as well as the queen of chromatic dragons. She tempts mortals to her service with offers of dominance over others. Barred from Krynn since before the Cataclysm, she found her chance to return in the centuries that followed. She sometimes appears as a powerful human warrior with gleaming armor and long black hair, but her true form is a five-headed dragon.

Chemosh

Chemosh is the god of undeath and false redemption, tempting his followers with the promise of immortality. Those who heed him find that while they may live forever, their bodies still decay and putrefy. Followers of Chemosh embrace his baleful reputation, dressing in white skull masks and black robes.

Hiddukel

Hiddukel is the god of greed and treachery. He holds domain over all ill-gotten wealth in the world, and criminals and unscrupulous traders worship him in secret. While Hiddukel gladly accepts their worship, his true goal is the acquisition not of riches, but of souls.

Morgion

Solitary and secretive, Morgion is the god of disease and decay. He doesn’t consult or act in accord with the other gods, preferring to brood in his otherworldly fortress, the Bronze Tower, and pursue his own schemes. His worshipers follow his example, meeting in the dark and maintaining secrecy in all things.

Nuitari

Nuitari, the god of evil magic and darkness, is patron of the Mages of High Sorcery’s Order of the Black Robes and other wicked mages. He encourages selfish and destructive magic. His power flows through the black moon that shares his name, which is visible only due to the stars it blocks in the sky.

Sargonnas

Sargonnas is the unpredictable god of flame, vengeance, and wrath. Though he’s a consort to Takhisis, he schemes against her as often as he fights on her behalf. He is worshiped by those who seek retribution. His true form is that of a monstrous minotaur, and many minotaurs revere him under the name Sargas.

Zeboim

Zeboim is the god of the ocean in its destructive aspect, including storms and dangerous sea creatures. She is a mercurial god, and even her followers aren’t safe from her frequent bouts of rage. Most sailors pray to Habbakuk to keep Zeboim at bay, but some make offerings to Zeboim to allay her wrath.